hey everyone. i downloaded doom 3 and get get it to play on my computer. is my computer just crap or can i download something to make doom play? this is what i get when i try to start playing:
1495 MHz Intel CPU with MMX & SSE & SSE2
512 MB System Memory
32 MB Video Memory
Winsock Initialized
Hostname: johnscomputer
IP: 192.168.2.2
doom using MMX & SSE & SSE2 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
C:\Program Files\Doom 3/base
C:\Program Files\Doom 3\base\pak004.pk4 (5137 files)
C:\Program Files\Doom 3\base\pak003.pk4 (4676 files)
C:\Program Files\Doom 3\base\pak002.pk4 (6120 files)
C:\Program Files\Doom 3\base\pak001.pk4 (8972 files)
C:\Program Files\Doom 3\base\pak000.pk4 (2698 files)
C:\Program Files\Doom 3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
----- Initializing Decls -----
Detected
1.49 GHz CPU
512 MB of System memory
32 MB of Video memory on an optimal video architecture
This system qualifies for Low quality.
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
4966 strings read from strings/english.lang
Couldn’t open journal files
execing editor.cfg
execing default.cfg
couldn’t exec DoomConfig.cfg
couldn’t exec autoexec.cfg
4966 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
----- R_InitOpenGL -----
Initializing OpenGL subsystem
…registered window class
…registered fake window class
…initializing QGL
…calling LoadLibrary( ‘opengl32’ ): succeeded
Couldn’t find proc address for: wglBindTexImageARB
Couldn’t find proc address for: wglReleaseTexImageARB
Couldn’t find proc address for: wglSetPbufferAttribARB
…calling CDS: ok
…created window @ 0,0 (640x480)
Initializing OpenGL driver
…getting DC: succeeded
…attempting to use stereo
…PIXELFORMAT 7 selected
…creating GL context: succeeded
…making context current: succeeded
Couldn’t find proc address for: wglBindTexImageARB
Couldn’t find proc address for: wglReleaseTexImageARB
Couldn’t find proc address for: wglSetPbufferAttribARB
------- Input Initialization -------
Initializing DirectInput…
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
sound: STEREO
…using GL_ARB_multitexture
X..GL_ARB_texture_env_combine not found
X..GL_ARB_texture_cube_map not found
X..GL_ARB_texture_env_dot3 not found
…using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
X..GL_ARB_texture_compression not found
X..GL_EXT_texture_filter_anisotropic not found
…using GL_EXT_texture_lod
…using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
…using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
…using GL_ARB_vertex_buffer_object
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
ERROR: The current video card / driver combination does not support the necessary features
Error during initialization
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…destroying window
…resetting display
…shutting down QGL
…unloading OpenGL DLL
any ideas?